Mutants and masterminds6/3/2023 We’re now on a three-week hiatus while one of the players heads of the UK, but when we return we’ll pick up where we left off, trying to convince the evil girlfriend she really should turn back to normal before her unsociable behaviour loses her the journalism intern she’s been chasing for the last thirty sessions. They fought a bunch of demons, too, but the relationships were the interesting things. Eventful things happened: one hero kissed her long-term crush after months of pining and putting her foot in her mouth every time they talked the other heroes girlfriend turned evil (again) when a dormant personality emerged alongside her massive dangerous electro-magnetic abilities. The session saw our intrepid teen heroes caught inside a demonically-possessed virtual reality game alongside a bunch of school-mates. It represents about a year and a half of gaming, give or take, although I expect the 60th session will come around much faster than the 30th did. So Monday night we played the 30th session of Shock and Awesome, my formerly semi-regular and now pretty-much-weekly Mutants and Masterminds campaign.
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